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Is the FGC Spreading Itself Too Thin With Too Many Fighting Games?

The FGC has a problem. There are too many fighting games.

Street Fighter 6. TEKKEN 8. Mortal Kombat 1. Guilty Gear Strive. Granblue Fantasy Versus Rising. 2XKO on the way. The list keeps growing.

That's great for players who want variety. But it might be bad for the scene.

Here's the issue. The FGC fanbase isn't huge compared to games like League of Legends or Counter-Strike. When you split a small audience across a dozen games, each one gets less attention.

Tournaments have to make tough choices. How many games can one event support? Stream time is limited. Prize pools get divided.

Players face the same problem. You can't master everything. Most competitors focus on one or two games. That means less crossover appeal.

Viewers get scattered too. You might love SF6 but skip TEKKEN. Your friend does the opposite. Neither of you watches the other's game.

More games coming only makes this worse. 2XKO will pull in League fans. But it also splits the existing FGC crowd even more.

Some say this is fine. Competition is healthy. Let the best games win. Others worry the scene can't sustain this many titles at a high level.

There's no easy answer. The FGC has always been about community first. But communities need critical mass to thrive. Right now, that mass is getting thinner.

WCE.

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